google.com, pub-8527602268137162, DIRECT, f08c47fec0942fa0

Everything-Nerd
SOCIALS
Filed under: Featured, Review, Steam, videogames, Xbox

Robots at Midnight Review – A Souls-Like Sci-Fi Star That I Didn’t See Coming

Strap in, hold on and prepare yourself for a bold adventure as you take off to the stars and crash-land on the robot-laden planet of Yob. Robots at Midnight is a stylish and brilliant title brought to you by Finish Line Games, that certainly got me over the finish line as this title took me by surprise and surpassed my initial expectations by quite a lot! I was thoroughly drawn into this charming souls-like adventure where I battled with my own curiosity, evolving strategy, and a selection of impressive, improvised weaponry against menacing metal foes who wanted to militate my mission.

As I entered the game, I was expecting a vibe almost akin to Breath of the Wild as the art style connects the two with its 3D animated goodness. However, upon starting this wonderful journey I was thrust into the sneakers of Zoe, a scrappy and unlikely heroine determined to find her lost father. Zoe and her father were separated when the spaceship they were on was careening out of control, and she found herself jumping blindly into an escape pod to avoid an early metal grave. After years of being in a cryo-sleep, she awakens to be joined by a rustic fisherman named Doug, who serves as a robotic father figure in the chaotic land of Yob.

Robots at Midnight presents a story that somehow feels both refreshingly original and nostalgically familiar. The player steps into the shoes of a silent protagonist whose thoughts and emotions are represented through text-based dialogue, while a cast of equally mute robotic characters communicate through charming beeps and bloops that somehow feel rich with personality like R2-D2 from Star Wars. The narrative was quietly captivating and offered a mostly clear sense of direction while leaving some room for a bit of mystery. Initially ignited by a thoughtfully crafted prologue, the journey gradually unfolds, revealing more about who the player is controlling and what stakes lie ahead for them. Each character, whether a wiry, spindly robot or a compact, orb-like android, radiates personality and charisma in their own peculiar way, making the world feel strangely alive despite its mostly mechanical inhabitants.

As I previously stated, players enter a world of artistic design reminiscent of titles like Breath of the Wild, but with its own retro-futuristic twist that shows the player that this game has its own unique experience. The gameplay is souls-like and will have the player bobbing, weaving and dodge rolling their way out of the robots’ reach while finding the perfect time to swing their improvised teapot bat towards the incoming enemies. The combat is very sleek and had me picking the perfect moment to use my stamina bar wisely, as every swing and miss counts. It takes me right back to playing my first Souls title, where I was observing my stamina gauge to see how I could win each battle. Every encounter is different, as the game featured a good range of enemies that are eager to throw themselves into a duel to the death.

When I called it “souls-like,” I wasn’t exaggerating as Robots at Midnight leans into that label with a control scheme that mirrors the genre to a fault. I learned quickly of the dedicated dodge button, a rigid but serviceable jump mechanic, and those satisfying heavy-hitting attack inputs mapped to the rear bumpers of my controller. The controls come together just well enough to let you string together some brutal combos, but they carry a certain jankiness that’s almost nostalgic in its own way. It reminds me of playing an early souls-lite title from the late 2000s, where ambitious design often outpaced true gameplay polish. It’s clunky, but the kind of clunky I grew to love.

Moving away from controls, the game has great progression as you tackle bosses which all come in different magnitudes from baseball-dressed batters to robotic samurai scrap men, each varying in difficulty from the last boss encounter. Each boss fight ends with a satisfying crunch, ripping out hard drives from the beaten bots’ cold, lifeless bodies to serve as upgrades for Zoe’s MITT; the sleek, armored sleeve that turns her arm into a weaponized masterpiece.

With the MITT, Zoe dishes out earth-shaking uppercuts and fires precision laser blasts like Iron Man or something. This mechanic isn’t just brutal, it’s addictive! The promise of stronger tech kept me hungry to dismantle each unique boss, and let me tell you, I was drenched in sweat more than once while memorizing their attacks and countering with ruthless precision just to stay ahead of the curve.

Returning to the game’s art style for a moment; I was genuinely taken aback by its beauty once I allowed myself to take a proper look. Standing in the tall grass of Junker Forest and watching the sun dip below the horizon, I found myself immersed in a world that felt alive and contemplative, though cartoony as it may be. Robots at Midnight harnesses the charm of stylized visuals reminiscent of other similarly artistic titles, but elevates them with its own originality. The environments, from the eerie serenity of Junker Forest to the rugged scrapyards of Yob, are not just backdrops for gameplay, they’re spaces that invite you to pause and absorb the aftermath of chaos, to breathe after the storm.

I’ve previously mentioned the occasional jankiness of the controls, and yes, that does surface initially. But setting that aside, the game’s performance holds strong. Movement feels fluid and responsive, combat mechanics are mostly tight and satisfying, with each attack snapping into place, and blocking giving you a real sense of defensive grit. The only element that felt somewhat underwhelming to me was the power boost mechanic. Trying to vault over towering gaps or ascend steep terrain can feel mechanically stiff and hesitant, breaking the otherwise smooth rhythm of movement. Still, if we’re grading strictly on combat fluidity and core traversal, it earns high marks with me.

One point I do want to talk about is the soundtrack. If any of you guys have looked at my previous reviews, I love a good soundtrack! Now this particular soundtrack had me thinking, where have I heard this before? Then it struck me; it sounds absolutely similar to High on Life‘s soundtrack with its calm, funky tones, but recently I played Cyberpunk 2077 again, and it hit me with the same chill futuristic feel when exploring the open world, yet during tense encounters the music ramps up into more powerful, fast-paced excitement.

Robots at Midnight ignites a gentle spark in the often-unforgiving landscape of souls-like games. Instead of plunging you into relentless brutality, it offers a more contemplative, serene experience where you’ll find moments of calm amid the open forests and subtle melancholic terrains. Its tone is refreshingly dialed-back, steering away from the relentless hack-and-slash formula and choosing instead to let atmosphere and narrative take the lead.

The story was heartfelt and engaging and pulled me in effortlessly. It’s the kind of game I will easily return to, not just for gameplay, but for its enduring charm and narrative finesse. As I journeyed across the various landscapes searching for Zoe’s father, my robotic companions lent quiet strength and subtle emotional depth that made it feel special.

There’s something quietly magical about how it all comes together. In its own way, Robots at Midnight stands beside the harsher entries in the genre, acknowledging them through homage, while choosing a different path for itself. Its use of makeshift weaponry and offbeat mechanics carves out a unique space that feels personal and almost intentionally unrefined, embracing imperfection with grace.

My final score is a power-punching, robot ripping 9.5/10! That missing 0.5 is due to the initial jank I spoke on earlier. It’s a brilliant indie title that has carved out its own space to grow. I highly recommend this indie game as it does exactly what it set out to do, and it strives to stand on its own while paying respects to the upper echelon of the genre. 

Robots at Midnight is available now on Xbox Series X|S and PC

Verified by MonsterInsights