More than a decade after the release of Ken Levine’s critically acclaimed BioShock Infinite, the creative director and co-founder of Irrational Games has unveiled a new project from his studio Ghost Story Games titled Judas, which will serve as a spiritual successor to the beloved BioShock franchise.
Promising a “traditional” and “old-school” single-player narrative action-adventure experience, the game marks a return to the storytelling roots that defined Levine’s legacy in the gaming industry. Though details remain relatively limited, what fans have seen so far has evoked nostalgia while highlighting innovation. Judas appears to successfully channel the DNA of both System Shock 2 and BioShock, offering dynamic first-person firearm combat and powerful abilities reminiscent of the plasmids and psionic disciplines from previous Levine titles.

Players will take on the role of the enigmatic Judas, whose survival seems dependent on forging and fracturing alliances with their worst enemies. The visual design and gameplay showcase an evolution of Levine’s hallmark mechanics, reimagined for a new era of gaming. Community concerns around live-service models and aggressive DLC practices have sparked much debate as of late, but Levine has reassured fans of his commitment to an immersive, engaging, totally complete, single-player experience.
“I grew up playing single-player games, and I grew up before […] certain types of monetization existed,” Levine explained in a recent interview with Nightdive Studios. “I’m not here at all to say this is bad, or this is good, right? That’s not really my thing. I know the kinds of games I like to make… Judas is a very old-school game. You buy the game and you get the whole thing. There’s no online component. There’s no live service, because everything we do is in service of telling the story and transporting the player somewhere.”

For someone like me, and for so many others in the gaming community who champion these types of narrative-driven action games, this announcement feels like a distant beacon of hope in otherwise, often dark and choppy seas. It looks to be a very focused, creatively rich story built around tactical shooting, fantastical chaos, and the unique type of deep psychological intrigue that only Levine can conjure up.
“We’re very fortunate. This is no diss on any developers who have done that, because look, games are expensive to make, and we’re very fortunate to work at a company where they believe in us enough that they say, ‘Okay, you’ve been working on this thing for a long time, it’s gonna cost a reasonable amount of money, and we’re not gonna push any of that stuff on you.’”
If Judas lives up to its pedigree, it won’t just honor classics from the past, but it may perhaps redefine what a “spiritual successor” can truly be. The game will be releasing on Xbox Series X, PlayStation 5, and PC through Steam and Epic Games Store on an unannounced upcoming date. I’m hoping to get my eager hands on this game by the end of 2025, but I’ll be patient.






