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Crime Boss: Rockay City – Ingame Studios on Listening, Updating, and Building a Better Heist

Respect Where It’s Due

Few live-service shooters have changed as much post-launch as Crime Boss: Rockay City. What started as a flashy, star-studded heist game has quietly evolved into one of the most improved shooters of its kind. Ingame Studios has spent update after update refining missions, listening to player feedback, and steadily earning back goodwill.


I had the chance to ask Jarek Kolář, Head of Development at Ingame Studios, about the studio’s continued commitment to the game and its community.

Heists Reimagined

According to Kolář, one of the biggest focuses since release has been variety:

“At release, people often stated there is too little variety. This was one of our objectives – to bring more and more missions and mission variants.”

The team has overhauled its Branch Bank missions, introducing new layouts and balance tweaks informed directly by player testing. Update 18 even adds Afterburner, a dramatic heist where players melt open a vault door with a jet engine — an example of the studio’s creative flair backed by fan input.

Community First

Feedback isn’t just lip service. Kolář explains that tweaks to weapons, gadgets, and enemy balance come from community discussions and beta tester data:

“Gadget, weapon and reward tweaks are usually made due to our community pointing out an issue or disbalance.”

Even boss encounters, like the infamous Hielo fight, have been refined to reduce frustration while keeping challenge intact.

Looking Ahead

Update 18 sets the stage for bigger things in 2025 — including Afterburner, five new weapons, new boss skins, and a fresh perk system. Future updates will close out the Han’s Fang story arc, while the Shaman Chase DLC teases new horde-mode mechanics.
Kolář notes that “Nightmare City” content is on hold for now, but fans of that mode should “be intrigued by what’s next.”

A Cast Worth Remembering

Kolář also shared a few heartfelt stories from the game’s Hollywood ensemble, remembering the late Michael Madsen fondly and praising Danny Trejo and Damion Poitier for their energy and passion. One standout moment? Vanilla Ice beatboxing in the studio while Madsen “showed off a very large knife.”

Final Thoughts

It’s rare to see a studio stick with its project as diligently as Ingame Studios has with Crime Boss: Rockay City. The respect for player feedback, the continual stream of updates, and the clear love for their creation all deserve recognition. Whatever’s next for Rockay City, it’s built on a solid foundation of listening and learning and the developers truly deserve their flowers and admiration. If you are reading this, I implore you to give the game a go, I can guarantee you will have a ton of fun.

Play it on Xbox, Steam & PlayStation

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