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Battlefield 6 Looks Back to its Predecessors for Their Inspirational Greatness

Battlefield 6 has recently been hitting some power notes by bringing the franchise back to its very core existence, and a producer from the studio behind the next title has looked back to the games which sat at the core of Battlefield. DICE‘s lead multiplayer producer spoke with PC Gamer in an interview at the BF6 event in Los Angeles and said that Battlefield Bad Company 2 was “a huge inspiration” and when we talk about “core” Battlefield, that is about as cool as it gets.

It’s excellent to see that one of the all-time greatest Battlefield titles is being used to develop the blueprint, and rightfully so. Bad Company 2 was one of the most hard-hitting, impactful games of the franchise. As we know, EA has spoken quite a bit so far about their goal to recapture the “golden years” of Battlefield 3 and 4. From what we have seen so far through the trailers and hands-on experiences that players have enjoyed, they definitely seem to be capturing the essence that fans expect from this franchise, especially when they say it’s going back to its roots.

For me, the one Battlefield game I always went back to was Battlefield 4. It had an engaging story and an awesome multiplayer set-up. However, when we look at another all-time great in the series, Bad Company 2 never seems to get its flowers as much as 4 does. DICE’s lead multiplayer producer, Jeremy Chubb, spoke about how they were looking for that destructive injection and pointed towards Bad Company by stating, “When you look for excellence in our legacy, (Bad Company 2) is where you find it,” he continued to say. “That game particularly delivered on a level of fidelity and a sort of intimate destructive experience.” 

The producer believes that in recent Battlefield entries, the chaotic combat seems to have taken a blow, whereas the older titles had the edge in terms of total destruction. Chubb shared that, “Blasting out a single wall, bringing down a partial building, or entire buildings. It was comprehensive, and it felt like the identity of that game (Bad Company 2) more than anything else,” he then made the point of saying “we know that it was kind of missing from our last game, and we really wanted to go back to that.” Chubb identifying that the last game in the franchise lacked what the majority of fans felt was missing from the game was a nice touch, showing that they have learned and are moving forward by looking back.

With people getting their hands-on with Battlefield 6 recently, many have been saying that one thing is for certain; the destructive capabilities have been brought back in full force, where buildings can only take so many hits before crashing down on top of those poor players trapped inside, just like the good ol’ days! This is peak gameplay and when we say peak, we mean the peak that the franchise hit when it came to levels of enjoyment when you could literally use a tank as a battering ram to crumble a building. Peak!

However, you do not need to take my word for this as the Battlefield 6 open beta commences this week, and if you were eager enough to sign up for Battlefield Labs before July 31st, you are already wreaking havoc across the current selection of maps. However, it is possible there will be further beta opportunities before Battlefield 6 releases on the 10th of October. 

Let us know what you guys think in the comments down below! Have you got hands on with Battlefield 6 yet? Or are you eagerly awaiting to see if the title lives up to its expectations? 

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